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wenxiu chen | Gengen

wenxiu chen


海外游戏投放 | 上海至劲网络科技有限公司
盐城

Summary

5 years of experience in overseas user growth, responsible for the global distribution of mid-to-heavy games, including market testing, pre-registration, official launch, scaled growth, and long-term ROI optimization. Experienced in building overseas user acquisition strategies from scratch and continuously scaling up. Proficient in Meta, Google, TikTok and other mainstream SRN channels for over 5 years, covering Android/iOS dual-end. Experience in DSP/Affiliate channels including AppLovin, Mintegral, IronSource, Unity. Skilled in using AppsFlyer for channel attribution, campaign data analysis, and user quality assessment.

Education

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    常州工学院 经济与管理学院 本科, 国际经济与贸易 Grade : 全国大学生英语竞赛C类三等奖, 学业优秀奖学金 (2016-2020) Sep 2016 - Jun 2020

Experience

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    海外游戏投放 上海至劲网络科技有限公司 Oct 2025 - Jun 2026 • 9 mos

    Project 1: MMORPG 'Mo Mo Zhou' (Russia) 2025.10-2026.07, primarily responsible for VK media buy for 'Mo Mo Zhou'. Project achieved a peak daily spend of $10,000+, with a stable daily spend of around $2,000. Responsible for budget control, creative testing, channel optimization, and ROI management. Project 2: RPG idle card game 'Fei Yue Xu Yu', independently responsible for user acquisition in Russia, primarily using Yandex channel. Daily spend stable at around $2,000, responsible for daily campaign management, data monitoring, creative testing, and campaign effect optimization.

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    海外游戏投放 上海疾创信息科技有限公司 Apr 2021 - Sep 2024 • 3 yrs 6 mos

    Project 1: Pixel Overlord (Europe, America, Hong Kong, Taiwan) 2024.02-2024.09, served as the lead for the UA team on Overlord, focusing on CBT to pre-registration and OB campaigns. The project launched in February 2024 and has since been responsible for user acquisition in Europe, America, and Taiwan markets, with a cumulative ad spend of over $1 million+ in 6 months. Core channels included Meta and Google. Adjusted budgets and marketing strategies dynamically based on market, channel, and creative performance to support sustained volume growth. Project 2: IP Idle Card Game (Europe, America, Korea) 2021.04-2024.09. During the launch of this project, it achieved 5 million downloads globally, with a peak monthly revenue exceeding $10 million and a total revenue exceeding $20 million. Main channels included Facebook, Google, and Tiktok. Responsible for media strategy, channel optimization, and ROI adjustment for the project's OB phase, allocating budget and scaling campaigns according to performance in different markets.

Skills

  1. 数据分析
    Expert
  2. Excel
    Expert

Languages

  1. 英语
    Native speaker